; ---------------------------------------------------------------------------
; Sprite mappings - large girder block (SBZ)
; ---------------------------------------------------------------------------
Map_Gird:	dc.w @girder-Map_Gird
@girder:	dc.b $C
		dc.b $E8, $E, 0, 0, $A0
		dc.b 0,	$E, $10, 0, $A0
		dc.b $E8, $E, 0, 6, $C0
		dc.b 0,	$E, $10, 6, $C0
		dc.b $E8, $E, 0, 6, $E0
		dc.b 0,	$E, $10, 6, $E0
		dc.b $E8, $E, 0, 6, 0
		dc.b 0,	$E, $10, 6, 0
		dc.b $E8, $E, 0, 6, $20
		dc.b 0,	$E, $10, 6, $20
		dc.b $E8, $E, 0, 6, $40
		dc.b 0,	$E, $10, 6, $40
		even